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Vervis @ dev.angeley.es
HomeSharersUltrasonicMadnessRepos adwaita-icon-theme

A mirror of the icon theme used by MadHelix.

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    🗎 .gitignore
    🗎 AUTHORS
    🗀 Adwaita
    🗎 COPYING
    🗎 COPYING_CCBYSA3
    🗎 COPYING_LGPL
    🗎 MAINTAINERS
    🗎 Makefile.am
    🗎 NEWS
    🗎 README
    🗎 adwaita-icon-theme.doap
    🗎 adwaita-icon-theme.pc.in
    🗎 autogen.sh
    🗎 configure.ac
    🗎 create-icon-theme.sh
    🗎 git.mk
    🗎 gnome-icon-theme-symbolic.doap
    🗎 gnome-icon-theme-symbolic.pc.in
    🗎 index.theme.in
    🗎 render-icon-theme.py
    🗎 render-symbolic.rb
    🗀 src
    🗀 win32

    README

    Bugs and Requests
    -----------------
    
    Requests for icons that will be useful for more than a a single
    application and it makes sense to share it in an icon theme should be
    filed in GNOME bugzilla (bugzilla.gnome.org) under the
    gnome-icon-theme module.
    
    
    High resolution icons
    =====================
    
    Application launcher icons and filetype icons in general will benefit
    in providing a high resolution variant. For Tango, the canvas size is
    256x256 pixels.
    
    We suggest creating artwork for this large canvas as vectors. It may
    require more time as vector art with filter effects tends to be very
    computentionally intensive, but the benefit is that it allows to
    create derivative works easily.  In addition, if we need a higher
    resolution than 256x256 in future, it's simply a matter of
    re-rendering the icons.
    
    Due to the large canvas a lot of the guidelines discussed elsewhere in
    this document do not apply. What still stands is the use of colors,
    the perspective and lighting.
    
    FIXME: outlines (strokes alternative - wip)
    FIXME: highlights (inner stroke alternative)
    FIXME: shadows (wip)
    
    Inkscape workflow tips:
    -----------------------
    
    * The 256x256 icon needs to be nice when scaled down to 64x64 (25%
      zoom), so, in inkscape, it's necessary to use a 1x1 pixels grid with
      major lines every 4. Lining up the main objects to the major lines
      of the grid will help making the icon less blurry when scaled down.
    
    * Text: the best trick we found (atm) for text in high resolution
      icons is to use the text tool to write something (lorem ipsum, funny
      things, nonsenses and so on:-)) using the Bitstream Vera Sans
      typeface with a 6pt size, trying to have the main bodies of the
      letters between two horizontal major grid lines, then we convert the
      text object to path and simplify (ctrl+l) 3 times. In case the text
      is not visible enough when scaling down overlaying the line with a
      very subtle rectangle 4px tall will help (see text-x-generic).
    
    * Outlines: to make the things stand out we darken the edges using
      various tecniques. Lapo's favourite is to group the all objects
      costituting the shape; copy, paste in place, ungroup and make the
      boolean union to obtain the silouhette [ctrl+c, crtl+alt+v, ctrl+u,
      ctrl++]; copy again; set this path fill to none, set the stroke from
      0.5 to 2 pixels in a dark color (usaully black) and set blur from 1
      to 2 points; group it with the previous group; paste in place and
      select the new group and the pasted path apply a clipping mask (the
      pasted path will be used as a clipping mask) [Object -> Clip ->
      Set]. Now you can do group editing with the clipping mask in place
      [ctrl+enter to "enter" the group]. You can play with various stroke
      width and color or gradients and with different blur settings.
    
    * Shadows: there's usually two shadow objects, one darker, less
      blurred, less offset. The other very fuzzy, very transparent. So you
      get a nice soft, non-linear falloff.
    
    Symbolic Icons
    ==============
    
    Purpose of this icon theme is to extend the base icon theme that
    follows the Tango style guidelines for specific purposes. This would
    include OSD messages, panel system/notification area, and possibly
    menu icons.
    
    Icons follow the naming specification, but have a -symbolic suffix, so
    only applications specifically looking up these symbolic icons will
    render them. If a -symbolic icon is missing, the app will fall back to
    the regular name.
    
    Primitive build instructions
    ============================
    
    Running the r.rb script will chop up the "source" SVG into individual
    icons. Part of the process is converting paths strokes into
    objects. This is for the external stylesheet to work at gtk3
    runtime. This means objects that rely on this conversion need to be
    undgrouped inside the master group.
    
    Targets
    =======
    
    Here's places that should make use of this style (and look up icons as
    -symbolic).
    
    	* Panel systray (and gnome-shell equivalents)
    	* Nautilus' sidebar eject emblem for mounted drives
    	* OSD (volume levels, display, eject etc)
    	* text input widgets (caps lock warning, clear icons)
    
    HOWTO
    =====
    
    The whole set is maintained in a single SVG,
    src/gnome-stencils.svg. Each context (apps, actions, mimetypes...)
    lives inside an Inkscape layer (group).  Any group inside that layer
    is treated as an icon and will be exported into the
    gnome/scalable/<context>/<inkscape:label>-symbolic.svg of the
    group. This export is handled by using Inkscape's verbs, which means
    it will pop up Inkscape GUI at you and will take ages.
    
    The best way to assure your icon will be precisely 16x16, is to
    include a blank rectangle in the group. This rectangle, as long as it
    is 16 pixels wide and high, will be removed by the crop script. To
    name the group, open up the object properties dialog (Ctrl+Shfit+O)
    and use the 'label' field. Do not add the -symbolic suffix there, that
    will be done by the script. Also, don't nest groups too much inside
    the main one. The script will only convert outlines properly down to
    two subgroups.
    
    Recoloring
    ----------
    
    The color of the icon set is defined at runtime by the gtk
    theme. Every single icon from the set is actually embedded inside an
    xml container that has a stylesheet overriding the colors.
    
    There is a couple of things the icon author needs to be aware of and a few
    things s/he can make use of. The stylesheet is setting the color of the fill
    for all rectangles and paths. _DO_NOT_ leave any rectangles or paths
    with no fill/stroke thinking it's invisible.
    
    Note that the export script in gnome-icon-theme-symbolic will convert
    strokes to paths, so you will need to do this manually (Path -> Stroke
    to Path in inkscape) if you ship an icon outside of
    gnome-icon-theme-symbolic.
    
    If you need colorize specific part of an icon you need to set a class
    of that object. In inkscape 0.47 this is sadly only achievable by
    selecting the object, going into the xml editor and creating a new
    attribute 'class' and setting its value. There are currently 3
    possible values:
    
    - warning - this maps to gtk @warning_color
    - error - maps to @error_color
    - success - maps to @success_color